AI Insights · Timothy · July 2022
Top 5 Hybridcasual Games on Android in Norway - Q2 2022
In Q2 2022, the top 5 hybridcasual games on Android in Norway showcased varying performance trends in terms of weekly revenue, downloads, and active users. Here, we dive into the data from Sensor Tower to provide a detailed look.
In Q2 2022, the top 5 hybridcasual games on the Android platform in Norway exhibited diverse performance trends. Here's a closer look at the weekly revenue, downloads, and active users for these games, based on data from Sensor Tower.
Zen Match showed a fluctuating pattern in weekly revenue, peaking at approximately $7.1K in mid-April and gradually decreasing to around $3.1K by the end of June. Weekly downloads saw a significant decline from 3.6K in early April to just over 500 by the end of June. The game maintained a relatively stable number of weekly active users, starting at 11.5K and ending at 7.6K.
For Rush Royale: Tower Defense TD, weekly revenue peaked at $4.6K in mid-April and ended the quarter at about $3.1K. Weekly downloads varied, reaching a high of 831 in early May before declining to around 400 by the end of June. The game's weekly active users increased from 2.7K in late March to a peak of 3.8K in early May, before stabilizing around 3.2K by the end of June.
Kingdom Guard: Tower Defense TD experienced steady weekly revenue, starting at $2.4K in late March and reaching around $3.2K by the end of June. Weekly downloads saw a steep decline from 611 in late March to 206 by the end of June. Weekly active users followed a similar trend, starting at 1K and ending at approximately 500.
Idle Lumber Empire had a consistent increase in weekly revenue, starting at $2.3K in late March and peaking at $3.3K in mid-June. Weekly downloads fluctuated, peaking at 1.1K in late May and then declining to around 650 by the end of June. The game’s weekly active users saw a steady rise, starting at 1.6K in late March and ending around 1.6K by the end of June, with a peak of 2K in late May.
Lastly, Empire Takeover had varied weekly revenue, peaking at $3K in mid-April and declining to about $2K by the end of June. Weekly downloads dropped from 193 in early April to just 13 by the end of June. Weekly active users also showed a decline, starting at 287 in late March and ending at 105 by the end of June.
For more insights and detailed data, visit Sensor Tower.